Trash has taken over the world. You collect garbage and convert it into cash, while a second currency — bubble gum — drops as you collect and pays for the skill tree and new areas. Animal families (horses, unicorns, gorillas, dinosaurs) you unlock through the skill tree each produce their own droppables (poop, bananas, eggs) worth cash, with rare golden, neon and diamond variants multiplying income. Each era you clear unlocks the next chapter: the SEA area, and later Underground / Outer Space.
The game launched on July 13, 2026 and updates in named waves — SEA, then rebirth, then PRESTIGE. It runs seven-player servers, is free to play, and had crossed 7 million visits with a 90% like ratio at our 2026-10-03 check. Below, every number names its source and checked date.
An incremental garbage simulator
Roblox classifies it as Simulation / Incremental Simulator. Trash throwers (noobs) you hire produce the trash you collect; collected trash sells for cash and drops bubble gum, the second currency that pays for the skill tree and new areas.
Eras are the progression spine
Eight official badges mark the road: Cenozoic Era (horses), Mythological Creatures (unicorns), Miocene Epoch (gorillas), Mesozoic Era (dinosaurs), the SEA unlock, an unreleased Outer Space badge, and TIME TRAVELER for your first rebirth.
PRESTIGE ended pay-to-win
The September 27, 2026 update made every Robux upgrade obtainable for free-to-play players — 'SAY GOODBYE TO PAY 2 WIN' — and named Outer Space as the coming-soon Chapter 4.
Where players actually get stuck
Badge award counts double as a progression funnel. Of roughly 3.6M players who joined, about 71% reached the horse era, 64% the mythological creatures, 58% the gorilla era, 46% the dinosaur era, and 27% unlocked the SEA. Only about 14% have rebirthed. The drop-off between dinosaurs and SEA is the single biggest wall in the game — it is where the gum grind bites, because the SEA entry was documented at 1,000,000 gum.
Source: Official (badges.roblox.com API, universe 10494847029 — award counts checked 2026-10-17 (unchanged from the 2026-10-09 reading); win rates checked 2026-10-03, masked on the 2026-10-09 and 2026-10-17 rechecks). Percentages are computed from badge award counts against WELCOME awards — they measure how far the player base has ever gotten, not a per-player completion rate.