WikiA bounded wiki for one exact game — place 105,767,799,784,652 by Bring Back Old Robloxians. Systems pages below cover the economies, eras, and chapters; every claim names its source and checked date, and undocumented mechanics say so.
Quick answer: what this game is
Trash has taken over the world. You collect garbage and convert it into cash, while a second currency — bubble gum — drops as you collect and pays for the skill tree and new areas. Animal families (horses, unicorns, gorillas, dinosaurs) you unlock through the skill tree each produce their own droppables (poop, bananas, eggs) worth cash, with rare golden, neon and diamond variants multiplying income. Each era you clear unlocks the next chapter: the SEA area, and later Underground / Outer Space.
Genre
Simulation — Incremental Simulator
The animal families at a glance
The skill tree's unlocks map one-to-one onto the era badges. Full mechanics live on the progression guide; the badge-level data is on the eras page.
| Family | Era | Produce | Jackpot roll |
|---|
| Horses | Cenozoic Era | Poop | Golden poop ~2% chance at 100x value; neon poop; diamond 'pure carbon' poop |
| Unicorns | Mythological Creatures | Poop (upgraded lines) | Unicorns as a rare horse-population roll |
| Gorillas | Miocene Epoch Era | Banana peels | Golden bananas (15% chance observed at max tier) worth 100,000x |
| Dinosaurs | Mesozoic Era | Eggs | Diamond egg ~0.05% chance observed |
Source: Creators (LITTY, 2026-08-21) — mechanics may have shifted under rebirth (2026-08-25) and PRESTIGE (2026-09-27).
Where the documentation ends
The developer publishes no patch notes, stat tables, or official links, so some things are genuinely unknown: exact upgrade prices per level, seagull and shredder mechanics, rebirth reset rules, and whether Underground will ever ship. Pages in this wiki label those gaps in one line and move on — no invented numbers fill them. The sources register lists every source this wiki accepts, and the tier-list page explains what data a real ranking would still need.
The player base's own numbers tell you where the walls are: Badge award counts double as a progression funnel. Of roughly 3.6M players who joined, about 71% reached the horse era, 64% the mythological creatures, 58% the gorilla era, 46% the dinosaur era, and 27% unlocked the SEA. Only about 14% have rebirthed. The drop-off between dinosaurs and SEA is the single biggest wall in the game — it is where the gum grind bites, because the SEA entry was documented at 1,000,000 gum.
Player routes: from wiki fact to action
The wiki answers "what is it"; four pages answer "what do I do". The cleanup goal calculator converts your measured pace into sessions — the honest way to price any goal in a game with no published rates. The progression guide sequences the climb from first throwers to first rebirth. The codes page holds the line at zero verified codes so same-name fakes can't waste your time. And the updates timeline tells you when any of this changed — the PRESTIGE revision of September 27, 2026 being the current reference point for every economy claim on the site.